Briefly describe your project’s timeline and development.
The four-month concept phase focused on developing detailed media ideas around specific learning zones, in tandem with the exhibition's overall look and feel. It culminated in a grant-required (and infinitely helpful) user testing session, where we piloted three of our concepts.
At the outset, we conducted a goal-setting workshop, looking at sketches and precedents to build a collective vocabulary around "what should this space feel like?" We then dove into research with our content partners, and worked to create media concepts that felt best suited to each story.
For "Be a River Character" in particular, we had developed a mural-size graphic that introduced the cast of the Delaware (which is in the final exhibit). We wanted to give kids a chance to dive one step further, and proposed the idea of using a depth sensor to transform them into one of these players. We wanted users to build empathy for the diverse creatures of the watershed—by becoming one!
As we developed the concept, we started to ask, "what's the best way to user test this?" From a technology standpoint, we knew roughly how to make it: using depth camera-based skeletal tracking. However, from an experience standpoint, we weren’t sure it would provide the right educational balance. It felt at first that in order to prototype this concept, we would have to more or less build the real thing (i.e., not a prototype, really!). The possibility of a dysfunctional prototype would mean users fighting the technology, rather than thinking about the experience; on the other hand, making it work really well would mean us making a slew of design decisions outside of visitor feedback.
Enter: the Marx Brothers. Inspired by a scene in Duck Soup, we decided to use only people and handmade costumes. Similar to the proposed experience, the characters would "appear" (walk out from behind a curtain) when kids walked up; from there, they would mimic every move. After some initial awkwardness, children and adults alike were able to interact with our “digital characters.”
The prototype was weirdly successful (more on that below), and led to a big pivot. If you visit the exhibition today, rather than a projected magic mirror, you'll see (you guessed it)... costumes!